As you descend the right-hand stairway you will hear the voice of Morokei, which will drain your magicka every time you hear him, and a frost spirit will spawn from a door with frost and ice around it. Labyrinthian cannot be cleared as there is no marked boss. The exit comes out near the second of the two large arches on the approach from Whiterun Hold. As you approach the end you will hear Morokei's voice yet again. Skill level-ups can also be acquired instantly from training or by reading skill books. The same is with the other side of the dungeon. Etched Tablet To the east is an exit from the room, down a flight of stairs. -. The Champion should make their way back to the first floor, and use the key to enter the second and final part of the uppermost chamber. Using the key on the first floor's main chamber door, the door will open and lead the way to a second door. What is the answer, mortal? Not a more cunning riddler, 'twixt ocean and fief. When finished preparing, the Champion should traverse to the Labyrinthian. The word wall that teaches you a word from the Slow Time dragon shout is in front of the throne and a leveled draugr is sitting in it. It is heavily advised to make use of the provided underground and above-ground passages. ". Long ago, there was a group of powerful Nordic mages that worshiped and served the dragons. Labyrinthian is a delve located in Western Skyrim in The Elder Scrolls Online (ESO). This puzzle has two answers, though they are generally the same: When successfully answered, Kanen's spirit will be freed and he will open the cell door to the Sapphire Key, making one last remark: I am free to fly the wind, Behind these is a graveyard with three wisps patrolling it. Claim the Sapphire Key from the Domain of. There are stairs to climb in order to reach the exit, climb to the top and the descend the stairs into the area behind the wall with a deathbell plant, hanging moss and a couple of unlocked chests. The objective is to get there, claim the Sapphire Key, and free Kanen just as Mogrus was. This gives you plenty of time to prepare for battle or just to start firing ranged weapons or spells at him. [Help] I'm stuck in the labyrinthian So I just defeated the spectral deathlord inside of the labyrinthian, and then when I reach the hall right after that there is a door. After approaching the third door, they will encounter a final puzzle: Here lies the final portal, the doorway to life... Fortress of Ice The lever to open the bars blocking access past the arch is to the right of the arch. On your left are a burial urn and urn. The Champion, if they are a spellcaster, is encouraged to play around with spellmaking if they have the Gold. Take your favorite fandoms with you and never miss a beat. The first terrace is devoid of anything of interest. Through the doorway at the end where the three spellcaster traps are, it appears to be a typical tower with stairs up on the left leading to another door that with a ramp up to a high level. This spell will be random depending on your level and perks. This dungeon (grants a quest) and contains 1 Skyshard, XX chests, Provisioning materials and several Books . Holds the only key that unlocks this door. In this domain, the Spirit of Kanen is bound to the south-east most chamber. Yet more wicked than a Daemon's forked tongue? 1.0m members in the skyrim community. At the bottom is another brightly lit area with an open door to the northeast and three sets of shelves and an urn along the back wall. videogame_asset Skyrim Special Edition. As you pass through the door, you will hear Morokei's voice again and see a large chasm with a walkway passing across it below you and a draugr standing on it. The ancient Nordic ruin of Labyrinthian was first constructed by the Dragon Cult as a temple to the dragons. The Champion now must finish the second part in their ten year journey, and claim the sec… In terms of size, the Labyrinthian is far larger and more complicated than the Fortress of Ice, and in-turn the Fang Lair. This reacts similar to the frost door found earlier, producing a fire Spirit and hearing Morokei's voice. Through the door that Estormo came through is a catacomb area with a burial urn on your left. There is also a tunnel heading east with a skeleton standing guard part way along it. Beyond the door is a corridor with a flight of stairs on your left up to an urn and a blisterwort fungus. To the west is a closed wooden door. The pink line shows the fastest way to Mogrus the Dim (orange dot) and the Diamond Key (neon green dot). There is a path in the northwest corner and a novice-locked gate in the southwest. (Day), (Day) of (Month), in the year (Era) (Year), (The date in-game is dynamic, and changes depending on the day and month.). Now I wanna go in there with my main character, but the door is locked. Unlocking the door, the Champion should make their way to a third and final door in the puzzle. Fire doesn't do much of anything. Thereso, they will be told the tale of two strife-weary brothers: This is the tale of two brothers, The only other items in this room are a couple of White Cap mushrooms. There is room behind the pillars to walk, which allows you to sneak up on at least one of two spectral draugr. the trap door you come out from? You are at the top of a flight of stairs leading down to a walkway over the cavern floor. Perhaps a mad wizard's tool. At the top of the stairs there is an arch with an unlocked chest underneath, next to a cave-in. The final one is on the left near the start of the room. The Torc of Labyrinthian is a quest item in The Elder Scrolls V: Skyrim used to unlock Labyrinthian in "The Staff of Magnus". Unlike many of the other puzzles encountered thus far, Mogrus' puzzle only has one answer: As Mogrus said, if the Champion fails, Mogrus will burst from his cage and try to kill the Champion for failing the question. It is also possible to raise the gate and shoot through the open entrance without entering. The other two contain a salt pile, a sample of scaly pholiota fungus, two deathbell flowers, a bowl of bone meal and a filled random soul gem. Answer me this question, o' foolish mortal from above, Through the door is a corridor that end in a cave-in, with two burial urns among the rubble. Return to Tolfdir The objective of being in Mogrus' domain is to get to the north-west portion, where the Spirit of Mogrus lies, whom is actually just a magical Wraith, locked in a cage for eternity. To the east is a large urn and also a corridor with a troll standing at the start of it. Kanen will test the Champion with the riddle that prevented him from acquiring the "secret of life": I am the brother Kanen, who holds the secret of life. The doorway to the south leads along a corridor to a double iron door at the end. The room above contains a leveled draugr unless you've already dealt with it. It is possible to retrieve a Staff of Magnus, leave Labyrinthian, and return later to retrieve a second Staff of Magnus from Morokei's body by not learning the shout Slow Time. Savos bound the last two of his surviving friends as ethereal thralls, forever bound in indentured servitude, to hold a magical barrier around Morokei—preventing him from accumulating power and using the Staff of Magnus for wrongdoing. This will lead them on the right path to the second floor of the Domain of Mogrus. I, with a gentle touch, can do; There is also a random potion on the ground near an enchanted ancient Nord weapon and the Ancient Helmet of the Unburned. Community content is available under. Entering this door will only give access to the final room. Approaching from Whiterun Hold, the pass is to the northeast of Dustman's Cairn, northwest of Silent Moons Camp. When approaching, the Champion makes note of a message cut into the ground: Scratched in the ground here is the word, From the top of the stairs looking south, you see a chest in an alcove. You are at the top of a couple of flights of stairs. What is thy answer? This is normal, due to the chances of each Staff of Chaos piece earned. This leads to a stairway with a barred wooden door at the top. The pink line shows the fastest way to Kanen the Wise (orange dot) and the Sapphire Key (neon green dot). At the bottom of the stairs up to Labyrinthian is an empty cart, with a path between two flights of stairs that lead to nothing of interest to the east of this. May All Quake to Behold Her. The Elder Scrolls V: Skyrim was released in 2011 and hasn’t left the minds of gamers since. From outside the tower, to the northwest is an arch through the northern outer wall. The Champion should now head back to the entrance of the Labyrinthian, and head to the door on the left. The Champion now must finish the second part in their ten year journey, and claim the second piece of the Staff of Chaos from the twisted corridors of Archmagus Shalidor's Labyrinthian. The exit is at the rear of the room through another double iron door. The path turns to the west, then south and meets up with the broken walkway found the other route. When approached, Kanen will speak to the Champion as Mogrus did. Just out of sight is a second draugr which is standing in an alcove with a table holding a burial urn and gold sapphire ring. The second part to the third main quest of Arena. You will need to kill/damage these first in order to be able to harm Morokei. Answer? Fighting this one will alert another that is on the ramp and possibly one that is in the room above. You will need to backtrack to the chasm to continue onward. North of the empty cart are stairs down to a lower area. There are two scrolls of Ice Spike and a spell tome of Frostbite to the left of the door. Players can be outside doing battle with the numerous trolls and have to move into the catacombs to do battle with the undead. In addition, the dragon doesn't fit through the gate, so if you have entered, you can retreat back through it to take cover. When you cast Flames at the icy door it will open, revealing the path forward. Through the doorway you will find stairs going down with another leveled draugr roaming at the bottom next to a lit brazier. The few they told of their plans, You can thus eliminate the skeletons and even the dragon before going into the room. There are also two skeletons in this area. This is where the first Frost Troll roams. Dukaan. Therefore, the interior of this dungeon is inaccessible until the relevant quest has been started. Under the water you will find either in a stone bowl or on the bottom two pieces of malachite ore and a piece of gold ore, as well as a skeleton reaching toward a gold diamond ring. Climbing the wooden stairs to the top level you find an unlocked chest and a stone bowl that contains a piece of malachite ore. Return to the bottom of the wooden ramp and follow the earthen ramp down to a flooded section. In an alcove to the right of the table is an alchemy lab with two bowls fire salts, a bowl of ectoplasm, a bowl of bone meal, a deathbell and a giant lichen sample in boxes on the floor either side of it. Be careful as there are several draugr in this area and any fighting can alert several to converge on you. To the left of the entrance to Shalidor's Maze is the exit for Lost Valkygg. - Repack the BSA file to now include the missing Ayleid LOD textures. Defeat her and the wisps become glow cores, don't forget to collect them. When completed successfully, the door will speak to the Champion, and will open to two Ghosts guarding the Staff piece: Killing the Ghosts, the second Staff Piece awaits: the first part of the base of the staff, floating over a pool of blood. At the bottom of the stairs is a plinth with an etched tablet on top, from here stairs descend to the south to a pair of doors that open into Labyrinthian Chasm. Find a way out of Labyrinthian 9. Resurrecting the Dragon Priest Masks. She's harder to be than any dragon I've fought yet. There are a couple of White Cap fungi along this tunnel. In the northwestern corner is a doorway into a corridor that has a bleeding crown mushroom growing in a stone bowl to the south and an iron door to the north. Selene's Web The only way onward is through the doorway to the west. As soon as you enter and engage the skeletons, a skeletal dragon will rise from a mound in the middle of the room and join the fight. In the western corner of the room is a bleeding crown mushroom. There is an urn buried in the rubble in an alcove just to the north of the plinth. Following Thelen Kaarn's deciphering of the Elder Scrolls, the location of the legendary Labyrinthian is transcribed to the Eternal Champion, and they make their way to the labyrinth to claim the second piece of the Staff of Chaos. There is a low ledge behind the pillars on both sides with a bowl of glow dust, a sample of nightshade, three ebony ingots, a salt pile and two bowls of bone meal on them. The path crosses a wooden bridge to the east, which has a hanging moss growing from it, towards a door with flames covering it. On the table is a random resist cold potion and a random spell tome of Detect Life, Ironflesh, Waterbreathing or Telekinesis. At the bottom there is a plinth with a copy of the spell tome Steadfast Ward, with an unlocked chest and a couple of barrels beside it. Among the rubble is an urn and two burial urns. My shout damages her but not by very much. Follow this to the bottom of stairs and a path leading up with several switchback turns until you reach the entrance through the outer wall. At the rear of the room is an alcove with a plinth holding a spell tome: Flames. The wide stairs lead up to the raised platform, with a bridge linking it to the outer wall and to a second flight of stairs that leads to the entrance to Lost Valkygg. There is an urn and several barrels in this room, some of them contain ingredients. Those being Trolls, more Ghouls and Iron Golems, Ghosts, along with other random creatures that may spawn. These Dragon Priests were highly skilled, and because of their dedicated service to the dragons of long ago, they were given special masks that signified their powerful positions as the dragons’ personal retainers. At the bottom of the stairs there is a doorway that leads into a room. There are two Namira's rot mushroom and a burial urn in the corner with the path continuing to the north. Following the successful deciphering of the Elder Scrolls in the Winterhold Mages Guild, the Eternal Champion is given the location of the legendary Labyrinthian. From the top of the first flight of stairs you will see various levels around the ruins with stairs up and down. The main flight of stairs lead up to the "Ceremonial Door", which is the main entrance to the interior of Labyrinthian. He will proceed to talk to the Champion after: I have been a fool, On your right is a path that leads to two unlocked chests and two burial urns. Morokei is one of the eight high-ranking dragon priests of Skyrim. Yet after untold ages, To the west of the circular building are two stone huts that are empty, with a flight of stairs up to an empty raised area. Using a ranged weapon to deal with the skeleton will alert a spectral warhound and spectral draugr wight. The Labyrinthian is located farther south-west than the Fortress of Ice is, compared to Winterhold's location, the closest settlement being the town of Stonehills. The first is on your right as you enter, three more are at the far end of the room. 1. r/skyrim. It is recommended that the Champion, if they have not received a dream bridge yet from Tharn, prepare for an ambush at the entrance to the Labyrinthian. A short way further along there are stairs leading back down to the lower area with the stone huts. It requires you to have the Torc of Labyrinthian. From the bottom of the first flight of stairs you can see two more skeletons standing on top of the wall with the barred arch. Once dealt with climb the ramp harvesting hanging mosses on the way. At the bottom at the start of a corridor is a leveled spectral draugr, there is also another leveled draugr and a spectral warhound around the corner out of sight. Obtaining the Sapphire Key, the Champion should make their way back to the uppermost chamber, and use the key on the second door of the puzzle. Upon entering you are still following the stream, after a short distance there is a closed gate ahead. ... learning and developing new skills as a game dev for the last couple of years even though I'm more a programmer than a level designer I hope you all will enjoy this new mod when it comes. The Labyrinthian is the abandoned Nordic testing grounds of Archmagus Shalidor, which is now home to many creatures, many of which have been already fought by the Eternal Champion, and some new, such as the towering Iron Golems, and the larger abundance of Trolls. The Domain of Kanen. The path continues down the right-hand side of the word wall into a corridor flanked by a row of pillars each side; before you enter the corridor, there is a skeleton in the rocks to your right with a silver sapphire necklace. The more still I stand, As soon as you lift the gate, the door opposite opens and a Thalmor agent named Estormo enters, but just stands there waiting for you to approach. There are stairs leading down, running back towards the bridge you crossed. These open into the room with Morokei. Quest Giver Location The exterior is patrolled by up to four frost trolls. As you descend you will pass a couple of dead draugr that can be looted. There is an open door to the west that leads down a flight of stairs and into another room. Shortly before his death, Aren gave the Torc to Mirabelle, saying that she would know what to do with the item when the time came. SoulOfFayth 8 years ago #1. The corresponding lever only raises the gate for a few seconds, however there is another lever on the other side to allow you to pass back this way. May Enemies See Her Majesty In the pool is a slaughterfish and at the bottom is an unlocked chest, five loose slaughterfish eggs and two clusters of eggs at the edge of the pool. On the far side of the bridge, on the left, is a stone bowl containing a deer hide and a piece of gold ore. On the left by the bridge is a leveled potion of enhanced stamina and a leveled potion of the berserker. Kanen's chamber is very much similar to Mogrus', this chamber containing two doors, one cage holding the Sapphire Key and one binding Kanen the Wise to the Labyrinthian. West of the lower area has several empty stone huts with different levels of snow drifts in them. On your right are stairs up to a circular room with the remains of a skeleton, a knapsack by the wall on the right and a ladder exit from Labyrinthian opposite. At the end is a trapdoor with water cascading down into it from above. Be very careful as you can get blown off the walkway to drop to the bottom if they use a dragon shout. Buy the fire bolt spell. As you approach a sarcophagus will burst revealing a leveled spectral draugr on the left. There are a couple of urns and burial urns around the room and against the eastern wall is a set of shelves holding another burial urn. who failed the secret of life. There are a couple more skeletons to be looted in the room. There is an Orcish dagger stuck in the ribs of the Breton. The easiest way to get to the ruin is across the wilderness from Morthal, though it is possible to reach it from the south. Claim the second piece of the Staff of Chaos. At this point, you alert another leveled draugr to your presence, even when sneaking. While the Champion could simply bash open the door to the key, it is easier and less costly on the used weapon just to talk to Mogrus, especially considering how strong the door is, as it is a magically held lock. This section contains bugs related to Labyrinthian (Skyrim). - There is a flight of wooden stairs leading up again with an unlocked chest and burial urn underneath. Fail me but once, and your heart will I rend... Defeat the Dragon Priest 4. There is a nirnroot and a couple of hanging mosses on your right. This is where the Champion should not go. To the east are stairs up to a level with the last of the frost trolls. Find me the answer, and a door will I call At the end, opposite the stairs, is a ramp leading back up to where you previously descended. Arrows cannot be shot through the closed gate, but some spells and shouts can. You then appear inside the ruin in a large room with several dead skeletons laying about the room all facing towards the exit, they can be looted for bone meal or a few coins each. Upon activating the ceremonial door, the Torc of Labyrinthian is removed from your inventory and becomes a knocker on the door. The quicker I run... The map adjacent has been modified to mark both the Diamond Key, and Mogrus the Dim. Mogrus' domain also has various creatures, much tougher than was previewed in the Fortress of Ice. Similar to the Champion's preparation with the Fortress of Ice, the Champion should buy better armor and weapons if possible. It is possible, due to the chances of how achieving Jagar Tharn's dream bridge are rolled, that the Champion has not received a dream bridge from Tharn at any point during the escape from the Fang Lair, or the raiding of the Fortress of Ice. When approaching the next door, the Champion makes note of another carving: Kanen the wise, holds more to be seen, Through the locked gate is a small catacomb with four alcoves behind a lit brazier. The tale talks of two brothers whom are still trapped inside the Labyrinthian for failing the riddle unlocking the "secret of life," which is conveniently what the Champion must unlock to reach the second piece of the Staff of Chaos. Type The two domains on the second floor, including the first floor, make up a very large and confusing dungeon, hence Labyrinthian being a labyrinth. Leveling your character is not the same as it was in Oblivion - instead, it is based on an experience system related to skills.As you use a skill, you automatically gain a small amount of experience in that skill (which we will call \"Skill XP\"), eventually causing that skill to level up. There are a row of coffins on shelves along the back, some of which may contain a few septims or bone meal. Take care here as this room has a total of five spellcaster traps. - Around the room are three large urns and near the east wall is a stone table with stone benches surrounding it. There are several cages by and hanging from the arch you pass under. Further ahead, the Champion will enter a hallway with a locked door at the end. a key and a riddle, and a test in between. The main objective is to claim the second Staff of Chaos piece at the far north of the dungeon, in the first floor. You may not be able to interact with one of the gold ore veins. This page was last modified on 28 July 2020, at 04:14. When entering, the Champion will be attacked be two Spiders at either ends of the doorway. Along the path is the third of the frost trolls beside a building that contains an urn. At the bottom of the stairs, on the right is a rock pillar with a tree beside it, behind the pillar is an unlocked chest. A subreddit dedicated to the Elder Scrolls V: Skyrim. - Behind the stairs is a skeleton that can be looted, in front of the unlocked chest seen from above. Dead men eat it all the time, Labyrinthian This door is closed for me and there seems to be no way to open it. Kanen's hourglass riddle is used again during the quest ", A redrawn version of the Labyrinthian's exterior is used as the background on the official. and few knew what he was worth. You enter another cave with another troll, that has quite a bit of vegetation, blood and bones around it. Savos Aren encountered Morokei many years prior to the events of Skyrim, during a failed expedition to the Labyrinthianwith five fellow apprentices. who sought the secret of life. Labyrinthian is a sprawling Nordic ruin in Hjaalmarch, containing the entrances to several indoor dungeon areas. Elder Scrolls is a FANDOM Games Community. Passing through this you can hear a skeleton ahead around the corner. There are quite a few nightshade plants along these walkways. Through this is a tunnel with a white cap mushroom and large urn on the left and stairs up to a lowered gate with the lever on the right-hand side. Cursed to its lengths, from beginning to end. New quests, lore, dungeons, puzzles and bosses. Two bodies have I, Mogrus' chamber contains two doors, one being Mogrus' cage, where his red eyes glow and where he constantly moans, and one being the cage for the Diamond Key. Following the path down the next walkway, as you approach the walkway with the arch over it, you hear Morokei's voice again. You can hear a troll nearby. "Door 2" leads to the Domain of Kanen, with the Sapphire Key, and not Mogrus with the Diamond Key. -. – Brian Kelly Nov 24 '11 at 2:29 There is a nightshade plant at the top of the ramp. Upon entering you are in a badly damaged catacomb area, with quite a lot of vegetation including a couple of blisterwort mushrooms around. Hail All - Brave City Bromjunaar For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Where is the exit to the labyrinthian? Knew What he was worth can be looted bridge you crossed pillar an unlocked chest the Domain of,... Be ebony, regardless of player level pillar an unlocked chest empty cart are stairs leading down, opening. Second was Mogrus the Dim floor of the Labyrinthian, and not with! The building once dealt with it beyond this to the south leads along a corridor end! 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